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    Social Games 
    – Making Publisher obsolete
    

    Jens Begemann
    Founder & CEO wooga
wooga	
  –	
  world	
  of	
  gaming	
  
  About	
  wooga	
  
                                                                                          Jens	
  Begemann	
  
  Founded	
  January	
  2009	
  
                                                                                          Founder	
  &	
  CEO	
  
  Funding:	
  Founders,	
  Balderton	
  Capital,	
  
  Holtzbrinck	
  Ventures	
  (total	
  of	
  €5m+)	
  
  Interna9onal	
  team	
  of	
  85	
  
  from	
  20	
  countries	
  in	
  Berlin	
  
                                                         Key	
  stats	
  
                                                         5	
  games	
  on	
  Facebook;	
  30	
  million	
  ac9ve	
  users	
  
                                                         Biggest	
  European	
  social	
  game	
  developer	
  
                                                         Only	
  5%	
  of	
  users	
  from	
  adver9sing	
  
                                                         70%	
  of	
  users	
  are	
  female	
  (age	
  20-­‐60)	
  




                                                                                                                                2	
  
n    A)	
  Game	
  Publisher	
  or	
  Developer?	
  

n    B)	
  Blogger	
  or	
  Journalist?	
  

n    C)	
  Investor,	
  Banker,	
  Analyst?	
  

n    D)	
  Provider	
  for	
  the	
  industry:	
  
      Ad-­‐Pla[orm/Network,	
  Tool	
  provider,	
  
      Supplier	
  (e.g.	
  Sound/Graphics),	
  
      Agency,	
  Cross-­‐linking	
  network	
  etc.?	
  

n    E)	
  Other	
  	
  

                                                           3	
  
#1	
  
  §  Launched	
  July	
  2009	
  
  §  Biggest	
  brain	
  training	
  
      game	
  on	
  Facebook	
  
#2	
  


    §  Launched	
  February	
  2010	
  
    §  Top	
  20	
  Facebook	
  game	
  
    §  Pop	
  colourful	
  bubbles	
  and	
  
        explore	
  the	
  secrets	
  of	
  a	
  
        mysterious	
  island.	
  
#3	
  


§  Launched	
  May	
  2010	
  
§  Top	
  20	
  Facebook	
  game	
  
§  Grow	
  crazy	
  plants	
  and	
  build	
  your	
  
    own	
  unique	
  Monster	
  Garden.	
  
#4	
  

    §  Launched:	
  December	
  2010	
  
    §  Cure	
  cute	
  pets	
  of	
  funny	
  diseases	
  
        while	
  building	
  your	
  own	
  pet	
  hospital.	
  
#5	
  

    §    Launched:	
  March	
  15	
  
    §    Click	
  as	
  many	
  gems	
  as	
  possible	
  in	
  60s	
  
    §    Already	
  a	
  top	
  20	
  Facebook	
  game	
  
    §    Fastest	
  growing	
  Facebook	
  app	
  today	
  
Techcrunch:	
  	
  
“wooga	
  is	
  figh9ng	
  
the	
  good	
  fight	
  for	
  
Europe”	
  
10	
  




Our	
  office	
  in	
  Berlin	
  
Social	
  Games:	
  Making	
  
 Publishers	
  Obsolete	
  
Social	
  Games	
  	
  
–	
  Making	
  Publisher	
  obsolete	
  


   I.  The	
  role	
  of	
  the	
  publisher	
  
   II.  Evolu9on	
  of	
  computer	
  games	
  
   III.  Key	
  trends	
  in	
  social	
  gaming	
  




                                                       13	
  
Established	
  roles	
  in	
  the	
  games	
  industry	
  


  Publisher	
  =	
  	
  
  Manufacturing	
  &	
  Marke9ng	
  	
  




  Developer	
  =	
  
  Design	
  &	
  Produc9on	
  




                                                             14	
  
Old	
  world	
  




                   The	
  world	
  of	
  products	
  
                                                    15	
  
New	
  world	
  




                   The	
  	
  world	
  of	
  services	
  
                                                            16	
  
The	
  Role	
  of…	
  
Publishers	
                            &	
          Developers	
  
  1.  Medium	
                                      1.  Gameplay,	
  Ideas	
  &	
  Story	
  

  2.  Distribu9on	
                                 2.  Tes9ng	
  	
  

  3.  Reach	
                                       3.  Visuals,	
  Graphics,	
  Sounds	
  	
  

  4.  Market	
  research	
                          4.  Programming	
  	
  

  5.  Financing	
  	
  
                                        in	
  
                                        vs.	
  

                     Old	
  world	
             New	
  world	
                                    17	
  
1)	
  Medium	
  
        Old	
  world:	
                   New	
  world:	
  
        Making	
  physical	
  media	
     Online	
  access	
  
        	
  




                                                                 18	
  
2)	
  Distribu9on	
  
        Old	
  world:	
              New	
  world:	
  
        Retail,	
  gatekeepers	
     Direct	
  to	
  Consumer	
  




                                                               19	
  
3)	
  Reach	
  
         Old	
  world:	
               New	
  world:	
  
         Branding,	
  Ads,	
  PR	
     Viral	
  +	
  X-­‐linking	
  




                                                                       20	
  
4)	
  Market	
  research	
  
        Old	
  world:	
                       New	
  world:	
  
        Focus	
  groups	
  +	
  mystery	
     Analy9cs	
  




                                                                  21	
  
5)	
  Financing	
  
        Old	
  world:	
                  New	
  world:	
  
        Advances	
  /	
  Financing	
     Steady	
  cash-­‐flow	
  
Publishers’	
  tasks	
  change	
  drama9cally	
  
        Old	
  world	
                                        New	
  world	
  
     1. Medium:	
  Physical	
  media	
  	
     à	
  Online	
  access	
  

     2. Distribu9on:	
  Retail	
  etc.	
       à 	
  Direct	
  to	
  consumer	
  

     3. Reach:	
  Branding	
  &PR	
            à Viral	
  &	
  X-­‐Linking	
  

     4. Market	
  research:	
  Mystery	
       à 	
  Analy9cs	
  

     5. Financing:	
  Advances	
               à	
  Steady	
  cash-­‐flow	
  	
  

                                               	
  



 Publishers	
             Developers	
                                               23	
  
Social	
  Games	
  	
  
–	
  Making	
  Publisher	
  obsolete	
  


   I.  The	
  role	
  of	
  the	
  publisher	
  
   II.  EvoluFon	
  of	
  computer	
  games	
  
   III.  Key	
  trends	
  in	
  social	
  gaming	
  




                                                       24	
  
Old	
  world	
  




                   The	
  world	
  of	
  products	
  
                                                    25	
  
New	
  world	
  




                   The	
  	
  world	
  of	
  services	
  
                                                            26	
  
Analy9cs:	
  We	
  provide	
  a	
  great	
  user	
  
experience	
  by	
  obsessing	
  on	
  metrics	
  
              Step	
  
              New	
  users	
  (last	
  24h)	
                                             38.863	
  
              01	
  -­‐	
  Flash	
  begin	
  (0%)	
                                        93,0%	
  
              02	
  -­‐	
  Flash	
  complete	
  (100%)	
                                   86,5%	
  
              03	
  -­‐	
  Tutorial	
  -­‐	
  two	
  rooms	
  built	
                      82,7%	
     Example:	
  1.4%	
  
                                                                                                       drop	
  is	
  deemed	
  
              04	
  -­‐	
  Tutorial	
  -­‐	
  four	
  rooms	
  built	
                     82,5%	
  
                                                                                                       unacceptable	
  
              05	
  -­‐	
  Tutorial	
  -­‐	
  welcome	
  first	
  pet	
                     81,1%	
     and	
  game	
  is	
  
              06	
  -­‐	
  Tutorial	
  -­‐	
  slot	
  machine	
  for	
  first	
  9me	
      79,8%	
     op9mized	
  
              07	
  -­‐	
  Tutorial	
  -­‐	
  first	
  baqery	
                             79,6%	
     accordingly	
  
              08	
  -­‐	
  Tutorial	
  -­‐	
  first	
  pa9ent	
  treated	
                  79,4%	
  
              09	
  -­‐	
  Tutorial	
  -­‐	
  treatment	
  complete	
                      78,8%	
  
              10	
  -­‐	
  Tutorial	
  -­‐	
  clean	
  machine	
                           77,5%	
  
              11	
  -­‐	
  Tutorial	
  -­‐	
  return	
  to	
  recep9on	
                   77,2%	
  




                                                                                                                                  27	
  
A/B	
  test	
  different	
  invite	
  slots
                                         	
  
*Invites	
  sent	
  
                     	
  
	
                   	
  
	
                   	
  
	
                   	
  
	
                   	
  
	
                   	
  
	
  
A/B	
  test:	
  Growth	
  9me	
  of	
  lemonade	
  bushes
                                                                                              	
  
                                                                      	
  
                                                         5	
  min	
  =>	
  3	
  min	
  
                                                         	
           	
  
       7	
  day	
  ret	
  
                                                         	
           	
  
                                                         	
           	
  
                                                         	
           	
  
       3	
  day	
  ret	
  
                                                         	
  
                                                         	
  
       1	
  day	
  ret	
  
                                                         	
  

Reached	
  lvl	
  4	
  



                                                                                           3 min
Reached	
  lvl	
  3	
                                                             5 min

                             0%	
           10%	
       20%	
       30%	
        40%	
             50%	
     60%	
  
Analy9cs:	
  A/B	
  test	
  of	
  different	
  
characters!	
  



            Welcome Bill!
           Welcome Bill!
                                                         Welcome Bill!
            I’ll help you get        I’ll help you get
                                                         I’ll help you get
            started on your          started on your
                                                         started on your
            garden.
                 garden.
                                                         garden.




                                                                             30	
  
Weekly	
  itera9ons	
  based	
  on	
  analy9cs	
  




                                                     31	
  
DAU	
  August	
  2010	
  
1.200.000	
  
1.100.000	
  
1.000.000	
  
  900.000	
  
  800.000	
  
  700.000	
  
  600.000	
  
  500.000	
  
  400.000	
  
  300.000	
  
                                                                300.000	
  
  200.000	
  
  100.000	
  
          0	
  
          May-­‐10	
     Jun-­‐10	
     Jul-­‐10	
     Aug-­‐10	
     Sep-­‐10	
     Oct-­‐10	
     Nov-­‐10	
     Dec-­‐10	
  
                                                                                                                         32	
  
DAU	
  end	
  of	
  2010	
  
1.200.000	
  
1.100.000	
  
1.000.000	
  
  900.000	
  
  800.000	
  
  700.000	
  
  600.000	
  
  500.000	
  
  400.000	
  
  300.000	
  
  200.000	
  
  100.000	
  
          0	
  
          May-­‐10	
     Jun-­‐10	
     Jul-­‐10	
     Aug-­‐10	
     Sep-­‐10	
     Oct-­‐10	
     Nov-­‐10	
     Dec-­‐10	
  
                                                                                                                         33	
  
=	
                       +	
  
wooga	
  strives	
  to	
  combine	
  the	
  	
  
 emo9ons	
  of	
  Pixar	
  with	
  the	
  
    analy9cs	
  of	
  Google	
  

                                                   34	
  
Social	
  Games	
  	
  
–	
  Making	
  Publisher	
  obsolete	
  


   I.  The	
  role	
  of	
  the	
  publisher	
  
   II.  Evolu9on	
  of	
  computer	
  games	
  
   III.  Key	
  trends	
  in	
  social	
  gaming	
  




                                                       35	
  
Key	
  trends	
  in	
  social	
  gaming	
  




        Mobile	
                                  Core	
  games	
  


                           Deeper	
  Casual	
  




Social	
  Interac9on	
                            In-­‐Game	
  Ads	
     36	
  
37




Thank	
  you	
  for	
  your	
  aqen9on	
  
                 Jens	
  Begemann	
  
                 @begemann	
  
                 wooga.com/jobs	
  
                                 	
  

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Social Games: Making Publishers Obsolete

  • 1. + Social Games – Making Publisher obsolete Jens Begemann Founder & CEO wooga
  • 2. wooga  –  world  of  gaming   About  wooga   Jens  Begemann   Founded  January  2009   Founder  &  CEO   Funding:  Founders,  Balderton  Capital,   Holtzbrinck  Ventures  (total  of  €5m+)   Interna9onal  team  of  85   from  20  countries  in  Berlin   Key  stats   5  games  on  Facebook;  30  million  ac9ve  users   Biggest  European  social  game  developer   Only  5%  of  users  from  adver9sing   70%  of  users  are  female  (age  20-­‐60)   2  
  • 3. n  A)  Game  Publisher  or  Developer?   n  B)  Blogger  or  Journalist?   n  C)  Investor,  Banker,  Analyst?   n  D)  Provider  for  the  industry:   Ad-­‐Pla[orm/Network,  Tool  provider,   Supplier  (e.g.  Sound/Graphics),   Agency,  Cross-­‐linking  network  etc.?   n  E)  Other     3  
  • 4. #1   §  Launched  July  2009   §  Biggest  brain  training   game  on  Facebook  
  • 5. #2   §  Launched  February  2010   §  Top  20  Facebook  game   §  Pop  colourful  bubbles  and   explore  the  secrets  of  a   mysterious  island.  
  • 6. #3   §  Launched  May  2010   §  Top  20  Facebook  game   §  Grow  crazy  plants  and  build  your   own  unique  Monster  Garden.  
  • 7. #4   §  Launched:  December  2010   §  Cure  cute  pets  of  funny  diseases   while  building  your  own  pet  hospital.  
  • 8. #5   §  Launched:  March  15   §  Click  as  many  gems  as  possible  in  60s   §  Already  a  top  20  Facebook  game   §  Fastest  growing  Facebook  app  today  
  • 9. Techcrunch:     “wooga  is  figh9ng   the  good  fight  for   Europe”  
  • 10. 10   Our  office  in  Berlin  
  • 11.
  • 12. Social  Games:  Making   Publishers  Obsolete  
  • 13. Social  Games     –  Making  Publisher  obsolete   I.  The  role  of  the  publisher   II.  Evolu9on  of  computer  games   III.  Key  trends  in  social  gaming   13  
  • 14. Established  roles  in  the  games  industry   Publisher  =     Manufacturing  &  Marke9ng     Developer  =   Design  &  Produc9on   14  
  • 15. Old  world   The  world  of  products   15  
  • 16. New  world   The    world  of  services   16  
  • 17. The  Role  of…   Publishers   &   Developers   1.  Medium   1.  Gameplay,  Ideas  &  Story   2.  Distribu9on   2.  Tes9ng     3.  Reach   3.  Visuals,  Graphics,  Sounds     4.  Market  research   4.  Programming     5.  Financing     in   vs.   Old  world   New  world   17  
  • 18. 1)  Medium   Old  world:   New  world:   Making  physical  media   Online  access     18  
  • 19. 2)  Distribu9on   Old  world:   New  world:   Retail,  gatekeepers   Direct  to  Consumer   19  
  • 20. 3)  Reach   Old  world:   New  world:   Branding,  Ads,  PR   Viral  +  X-­‐linking   20  
  • 21. 4)  Market  research   Old  world:   New  world:   Focus  groups  +  mystery   Analy9cs   21  
  • 22. 5)  Financing   Old  world:   New  world:   Advances  /  Financing   Steady  cash-­‐flow  
  • 23. Publishers’  tasks  change  drama9cally   Old  world   New  world   1. Medium:  Physical  media     à  Online  access   2. Distribu9on:  Retail  etc.   à   Direct  to  consumer   3. Reach:  Branding  &PR   à Viral  &  X-­‐Linking   4. Market  research:  Mystery   à   Analy9cs   5. Financing:  Advances   à  Steady  cash-­‐flow       Publishers   Developers   23  
  • 24. Social  Games     –  Making  Publisher  obsolete   I.  The  role  of  the  publisher   II.  EvoluFon  of  computer  games   III.  Key  trends  in  social  gaming   24  
  • 25. Old  world   The  world  of  products   25  
  • 26. New  world   The    world  of  services   26  
  • 27. Analy9cs:  We  provide  a  great  user   experience  by  obsessing  on  metrics   Step   New  users  (last  24h)   38.863   01  -­‐  Flash  begin  (0%)   93,0%   02  -­‐  Flash  complete  (100%)   86,5%   03  -­‐  Tutorial  -­‐  two  rooms  built   82,7%   Example:  1.4%   drop  is  deemed   04  -­‐  Tutorial  -­‐  four  rooms  built   82,5%   unacceptable   05  -­‐  Tutorial  -­‐  welcome  first  pet   81,1%   and  game  is   06  -­‐  Tutorial  -­‐  slot  machine  for  first  9me   79,8%   op9mized   07  -­‐  Tutorial  -­‐  first  baqery   79,6%   accordingly   08  -­‐  Tutorial  -­‐  first  pa9ent  treated   79,4%   09  -­‐  Tutorial  -­‐  treatment  complete   78,8%   10  -­‐  Tutorial  -­‐  clean  machine   77,5%   11  -­‐  Tutorial  -­‐  return  to  recep9on   77,2%   27  
  • 28. A/B  test  different  invite  slots   *Invites  sent                          
  • 29. A/B  test:  Growth  9me  of  lemonade  bushes     5  min  =>  3  min       7  day  ret               3  day  ret       1  day  ret     Reached  lvl  4   3 min Reached  lvl  3   5 min 0%   10%   20%   30%   40%   50%   60%  
  • 30. Analy9cs:  A/B  test  of  different   characters!   Welcome Bill! Welcome Bill! Welcome Bill! I’ll help you get I’ll help you get I’ll help you get started on your started on your started on your garden. garden. garden. 30  
  • 31. Weekly  itera9ons  based  on  analy9cs   31  
  • 32. DAU  August  2010   1.200.000   1.100.000   1.000.000   900.000   800.000   700.000   600.000   500.000   400.000   300.000   300.000   200.000   100.000   0   May-­‐10   Jun-­‐10   Jul-­‐10   Aug-­‐10   Sep-­‐10   Oct-­‐10   Nov-­‐10   Dec-­‐10   32  
  • 33. DAU  end  of  2010   1.200.000   1.100.000   1.000.000   900.000   800.000   700.000   600.000   500.000   400.000   300.000   200.000   100.000   0   May-­‐10   Jun-­‐10   Jul-­‐10   Aug-­‐10   Sep-­‐10   Oct-­‐10   Nov-­‐10   Dec-­‐10   33  
  • 34. =   +   wooga  strives  to  combine  the     emo9ons  of  Pixar  with  the   analy9cs  of  Google   34  
  • 35. Social  Games     –  Making  Publisher  obsolete   I.  The  role  of  the  publisher   II.  Evolu9on  of  computer  games   III.  Key  trends  in  social  gaming   35  
  • 36. Key  trends  in  social  gaming   Mobile   Core  games   Deeper  Casual   Social  Interac9on   In-­‐Game  Ads   36  
  • 37. 37 Thank  you  for  your  aqen9on   Jens  Begemann   @begemann   wooga.com/jobs